Naruto X Boruto: Ninja Storm Connections Files by loopedxx, journal
Naruto X Boruto: Ninja Storm Connections Files
Naruto X Boruto: Ultimate Ninja Storm Connections Character (SPC) Game Files https://drive.google.com/file/d/1DGBixXUxdgXtAUPfraTsE-yv-XzMsPO_/view Ripped and decrypted by me (nova) and mimicosss (carimo): https://www.deviantart.com/mimicosss https://www.deviantart.com/loopedxx For those importing the assets into blender you will need a "xfbin" importer; There is one by SutandoTsukai181 on github! https://github.com/SutandoTsukai181/cc2_xfbin_blender (FOR VRCHATTERS) If you are having trouble regarding bones, export the xfbin as FBX format, and reimport into blender, the bones should be much more visible to see. The google drive will be updated in the near future and is not complete! You will need noesis to view these files in a easy to see perspective. For extracting textures, you will need to CC2_nut_tools, which can be found here! https://github.com/maxcabd/nut-tools/releases/tag/1.06 You need to drag the xfbin that you would like to port into blender, onto the
Ripping from Naruto games + character codes by ChakraWarrior2012, journal
Ripping from Naruto games + character codes
I've had a few people asking how to rip models from the Storm games, so I figured it'd be easier to just do one of these as opposed to telling each individual person.
ULTRA UPDATE!!!!!!!::::
WE CAN NOW RIP MODELS WITH RIGGING!!!!!
Thanks to the wonderful efforts of SutandoTsukai181, we can now import XFBINs directly into Blender, completely intact with rigging!
EDIT: It's been massively updated thanks to the efforts of several modders such as Hydra.
Get the addon here:
Releases · superuser590/cc2_xfbin_blender (github.com)
Now, to start, you need the decrypted files from the games.
Through my time making/editing Naruto models, I found
As someone may have seen from my recent deviations, I managed to get the full Konoha 3D model from Naruto Shippuden Ultimate Ninja Storm 1 The next step would be assigning the correct texture to each mesh of the map... but my lack of time to invest is delaying the project. I'm writing here to ask if there is someone who wants to do so. I can provide the model in .obj format and the various .xfbin files containing the textures (can be opened using Noesis). As far as I know there isn't a proper way to find the correct texture, it'll be a matter of trial and error. If you are interested, click on the image and it will send you to the deviations where you can find a download link.